Control: The Foundation allows us to take a look at the history of the Federal Bureau of control (FBC), which investigates unexplained supernatural events.
Remedy’s paranormal action game Control was one of the best surprises of 2019. With Quantum Break, the company was unable to do exactly what it wanted, working well on what it had, and was able to combine enjoyable gameplay with a gripping story. Control, whose main review you can read here, is calling us back to the Foundation, the first of the planned DLC packages.
Control’s first DLC package, “the Foundation,” allows us to investigate unexplained supernatural phenomena and look at the history of the Federal Bureau of control (FBC), which was established to protect normal people. We take our first official assignment with Jesse Faden, who came to the bureau to find his brother and was appointed by the board as the director of the bureau. As you can imagine, you have to have finished the main scenario to play this package.
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The Oldest House, the headquarters of the bureau, is still under quarantine, and no one can get in or out until all the enemies inside are cleared. While Jesse and I are trying to clear the enemies of hiss within the bureau, we are urgently summoned to a secret zone by the “Board”, the principal managers of the bureau. He learns that the structure called “Nail”, which provides the balance between the Astral dimension and The Oldest House, has been torn down and that Hiss can take over the office from here, and we immediately begin the work of repairing nail.
Along with “the Foundation”, we get the answers to some of the questions that are stuck in our minds in the main game. He helps us, especially early in the game, and we learn more about the mission of Operation leader Helen Marshall, who suddenly disappears in the following episodes. While we also learn about the bureau’s past work, the change of executive selection and the way the mysterious board works, we also encounter new mysteries that we hope will be answered with the next DLC. Still, it’s important to remember that this is the “gathering place of unexplained events.” Some questions we may never get answers to.
The expansion pack, which manages to move the game forward in the story angle, also brings innovations to gameplay. With the powers we had in the main game, we felt like a Jedi Knight. Even in this respect, I think it’s better than Star Wars: Jedi Fallen Order, which came out last year. With the Foundation, we get two new talents for Jesse. As the story progresses, we have the Create and Shatter capabilities to manipulate objects in the environment, to reach new areas and use the terrain against enemies.
With the first ability,” Create”, we are able to uncover crystals in the DLC region and create platforms for ourselves. With the ability we can use to go where we normally can’t reach, we also have the chance to create barbed crystals that will damage enemies at certain points or crystal walls that will protect ourselves. While the idea of entrapment is pleasant, it can be annoying that traps only work at predetermined points. Still, it’s a pretty good thing to raise a wall in the middle of a gunfight and wind up behind it.
The second talent,” Shatter, ” allows us to smash crystals that constantly appear in the area and block our way. Smashing the mysterious crystals that cover the region allows us to travel to new areas and reach boxes that we couldn’t open before. In addition, it is possible to break down the ground under enemies and neutralize even powerful enemies during combat.
While the game gives us new talent, Hiss doesn’t leave his side blank. In the areas below the bureau, we encounter miner-looking adversaries suited to the underground theme. Enemies, possibly transformed from the old research team, are running at us with their pickaxes. These enemies, who do fairly high damage attacks from close up, also respond to aerial attacks by launching diggers. Since they also have the ability to teleport, they say, “where did he go?”it’s possible to eat digging on your back when you’re looking around. It reminds us that when our new enemies, powerful even by themselves, attack together with the other hiss, we must use all the capabilities we have.
The Foundation, which has a more linear structure than the main game, continues its Metroidvania feel. Even if we’re in a smaller area than the main game, there are areas where we can do research. It’s a nice feeling to be able to write down the boxes that I couldn’t open at first because I got the ability to Create, then go back again and get audio recordings or side missions that extend the story of the game. Even the side task is not clear, trailerda gömmesem” what is this ” he will not think of the cat trinkets collected, in return to be rewarded is a very nice detail.
If you, like me, are hoping to find a new weapon plug-in with The Foundation, I have to say you’ll be disappointed. We have a DLC pack consisting of four main regions, where story missions offer an average of 5 or 6 hours of gameplay. The playing time seems to be a bit short at first, but I think it would become repetitive and boring if it was longer. And there are some pretty interesting side missions you can do. Especially the task of cleaning the camera, a side task you can easily miss but must experience. If you try to complete all the side missions, you can say it has an average of 8 hours of gameplay time.
As a result, Control: the Foundation DLC pack gives us a whole new realm, more information about the bureau’s background, and 6 to 8 hours of enjoyable gameplay. Just as an expansion pack should, it’s developing the story without going through too many big changes. Actually the Foundation is actually Us 2. DLC packs for AWE. If you’ve enjoyed control, you’ll find what this expansion pack offers satisfactory. But if you expect more innovation and a longer gameplay time, this DLC may not be for you.